Floor-by-floor walkthrough
REJECTED BY CLIENTThe original. A continuous walk through the building, floor by floor, with Arabic caption cards.
Why it failed: not enough information — no lab content, no lab names, no AV list, the wrong name for the game studio — and no narrative. All five of Sinan’s notes are about this cut.
Also: organised by geography, so eight near-identical beats. The viewer learns the pattern by the third floor and stops watching.













